Pagina's

donderdag 7 april 2011

The levels of attraction- from chaos to guidance

In this paragraph we will give an explaination about the whole process of Assignment 2.

We strated the assignment by diving into the description of the assignment and trying to get to understand the do's and dont's. We decided we all should draw our first idea and list the visual cues to be used from the previous assignment.
So we did, and we concluded that it would be something sketchy with visual qeues like gradient in color, size, ... AND, we had a strong feeling for creating something like a 'Where is Waldo' map. AND we agreed on the idea that the VISUAL CUES should lead the viewer, and not the actual contents, like the shops or museums. We thought that would distract the viewer and he would base his choises on that, despite the cues would lead him to the other direction.

We started drawing, buildings with a strong relation to the route, some visual cues, background.. and we started playing with it, making changes in size and background.

Than we got feedback and had to change some things, like the little houses, changing the gradient, adding blur...
And a brand new map was created!

We finally used the visual cues of gradient (one side is just a little bit vaguer than the other), blur (on one side the buildings have much less detail than on the other side), the direction of the train and last but not least, the people, as a symbol for 'where it is happening' (as one test person said).

The first concept got the feedback during the presentation that the houses in that way where not chaotic enough, the gradient with the orange areas was too strong and therefore not alowded, and we thought it was not clear enough that it had to do with a real route.

This made us change the background of the map, to something with more relation with the route in the city and something more Waldo-like (the houses in between the main buildings). (More below in this post you can read about the adjusted layers in the map in more detail.)
Choises have been made by talking about it together.

The testing was done by two of us, with two printed maps in The Hague. We asked diferent people if they would like to do this little test for us, IO TU Delft students. We asked them if they saw differences between the two maps and what these differences where. After that we showed them one of the two maps, explained the situation of going to a new city (Delft) and seeing this map on a billboard when leaving the trainstation, and asked which way they would go, to the right or to the left.
One of us was questioning and holding the papers, the other was filming and writing down the answers.

The results where very much in line with our assumptions in the biginning, but in the end they where different. All persons mentioned the people to be difference on the maps, and most people mentioned the blur and the train as well.
When they should mention to go to the left 64% of the test persons mentioned the left, and when they should mention to go to the right 78% of the test persons mentioned the right. Some people wanted to go to the crowded side, "this is where its happening" and others in contrast wanted to go to the more quite side..
So the results where quite promissing.
But unfortunately some people had problems with understanding that it was about a preset route, they wanted to go through the middle or they thought that they had to enter the city via the bridge.

We will explain about the several layers in the final design and why the viewer will be attracted to one side or the other....
The viewer is guided by 2 levels:
- Direction of the train at the bottom;
- Density of people at the left/right side of the map.
To emphasize on the different directions, two extra layers were add after this. In the final images guidance is realized on 4 different levels:
  1. - Direction of the train;
  2. - Density of people;
  3. - Horizontal Blur of key-buildings, buildings and environment;
  4. - Horizontal color-gradient (white-transparent, opacity=20%)
without the people, blur and gradient it woul look like this


than we added the people


 
than we added the blur


 
than we added the gradient...


 
Well... which way would you go now????
And did you mention this one is different from the previous one in this post???


zondag 3 april 2011

Final Map of Delft



Presented Concept Map

Our map of Delft is based on 'guiding with chaos'. In the concept-map simple houses are used to create a chaos. The guidance worked, but the map was not a 'total' picture.

Combining the chaos-effect with the enthusiasm for the 'where is Waldo' picture we decided to make a map of delft with influences of the 'where is Waldo' pictures. In this way a chaos is created and all different elements form a 'complete' picture; it is one world with the key-buildings as most important.

The idea: route of Delft with 'where is Waldo' influences.

Traced hand drawn sketch; the map of Delft.



Map of Delft, clockwise and counter clockwise.

The viewer is guided by 2 levels:
- Direction of the train at the bottom;
- Density of people at the left/right side of the map.

To emphasize on the different directions, two extra layers were add after this. In the final images guidance is realized on 4 different levels:
- Direction of the train;
- Density of people;
- Horizontal Blur of key-buildings, buildings and environment;
- Horizontal color-gradient (wit-transparent, opacity=20%).


Guidance on 4 levels.


donderdag 31 maart 2011

Some inspiration..

After premiere crashing a 1000 times, we're finally on the role with the video!



"Can the fish kiss now?" 
"Noooo!" 
"Can the fish kiss now?" 
"Yesssss!!"

zondag 27 maart 2011

Moviemaking and testing






Last friday we all brought a storyboard to present an idea of how the format of the movie should look like. We combined all ideas into one and today we started filming.

The test went good. Most people would go the right way :). Later more about the results of our test.

Ciao!

dinsdag 22 maart 2011

work in progress

Hello lovely readers...

Of corse we are still working on the project...
After the presentation of last week tuesday we got the feedback that we shouldn't use a very obvious color gradient - that is a it too easy. And we could blur the houses to create direction. Besides, where is Waldo?

We have been playing with things like size, filling, background, and facing...
See the results:
^ We changed the size of the buildings a bit, creating a gradient in size and we changed the facing of the front building to make a stronger line directing you to go right.

^ The background more maplike changes the perception, it makes it more clear that it has to do with a route, but the feeling of depth and distancy gets lost a bit

^ Playing with the sizes points the viewer to one side, in this case it should leed you to the left...
Did it work well?

^ To make the buildings a bit more conected and show that it is about a route we added some roads..
Do you think it works?



^ Well, we got the feedback to do some more with the houses... these were just some trials.. we will make them more beautiful and varied... more waldo-like, aproximately....

^ Something like this?

Goodbye!
Friday we will come together to chose a scenario for the movie
The posters will be ready this weekend and will be tested sunday.
:-)

maandag 14 maart 2011

Concept




The contrast of the saturated orange color has the highest value at the bottom (where Delft station is visualized). For our eyes this is the first focus point and that is a strong aspect of the total image; from that point the image is 'read'. From this point a direction is chosen to follow the circular based route.

Minimize the difference in opacity to limit the chance people will notify the difference between the two maps.

The grouping of the 'normal' houses creates attention points for our eyes.


Our first determined aspect for our map was that we do not want to show a 'real map' with roads. Situating the buildings in a correct circular shape simulates the 'road to follow'.
We want to play with opacity and grouping to guide people.

An abstract look will work, but some recognizable details are needed..

2 Delft-routes


One route in Delft is based on culture, the other on commerce. We want to guide people based on the visuals of the poster, and not based on the destination (culture or commerce in this case).
That is why we have chosen for abstract visuals. In this case we can expand a route without releasing the destination of it.


donderdag 10 maart 2011

Concept Delft Route

Hello again!
Today we decided on which visal queries to implement to guide visitors towards the museum route or the shopping route.

Of course we're not going to tell you which visual manipulation techniques we will use, because then you would be prejudiced.

Tuesday next week we will publish our concept online and see whether our intentions worked out.

For now we leave you with a visual puzzel; the wellknown Where is Waldo poster. Have fun!


dinsdag 8 maart 2011

Update assignment 2

Unfortunately there is more than just spring and a nice sunny day; we have to study! Therefore we had a meeting today to make some things clear for this second assignment of Visual Communication Design.

The assignment is to design a map of the city centre of Delft with two routes in it: a shopping route and a museum route.

Today we created a planning for the coming weeks and we wrote some things down for this assignment. Next meeting is Thursday and hopefully we have a couple of nice concepts ready which we can choose from.

Can’t wait to see our nice map of the city centre of Delft, a beautiful city.. Especially when it is sunny! For now we just enjoy the sun, to be continued!

maandag 7 maart 2011

This communicates!

Probably you have seen them somewhere... but have you noticed them?
If you did, the design was good, although you are not a insect.... 
Designed by coincidence and judged by trial and error.
But since we are not the targetgroup we perceive a diferent message than intended... SPRING!

I spy with my little eye, something.. in 3D!

Lots of sweet, colorful balloons.. Or something else? 

zondag 6 maart 2011

Assignment 1

Finally the time to post the work we have done a week ago:
Team I has finished and delivered Assignement 1!
Click the link to open it and enjoy reading!

A brief introduction on Assignment 1: We received four images to discuss, each in relation to three chapters of the book "Visual Thinking for Design" by Colin Ware, Morgan Kaufmann publishers 2008.
The images we had to discuss where 2 paintings, a poster and a picture:

Youg knight in a landscape                       
Milk can and apples

        Lautrec 
Jack Daniel's

After have done this assignement our eyes are opened. This made us see the world much brighter. Therefore from now on we will post interesting items we discovered now and then.
Hopefully we can open your eyes by this as well!
Enjoy seeing!

chau
Team I

woensdag 16 februari 2011

Welcome!

Hello everybody!

And by THIS..... the blog is opened!

Enjoy our stories about our findings on Visual Communication Design!

We are Kim Kaars, Anne Jansen, Robert Star and Odiel van Wijk -
The loveliest students from DFI - Industrial Design - TU Delft